![]() Compare this to, say, some of the 'meat grinder' style missions in the US campaign in CoH, where you often have to fight really hard for every inch of ground. It was extremely bloody and costly, slow going, and full of frustration on the Allied side, and that wasn't really ever conveyed in the campaign-here it felt like it was tea and biscuits (and poutine for the canadians) all the way. ![]() The British campaign is actually somewhat tedious, with only a few standout moments in missions, and lacks both the light characterization that was present in the original campaign and the perfect presenatation of how hard fought Normandy was for the US.Ĭaen was no picnic for the Commonwealth forces. The single-player experience in OF is sort of uneven coming off of CoH's campaign. More thoughts on this, since I've been playing it like a fiend since it came out last week. I like using the mortar halftrack and the marders, they are nuts. Triage Center with new infantry model is a MUST. I have done well with blobbing them up and reinforcing them in the field with a Quad halftrack (I needed the motor pool anyway for AT guns for heavy armor). *) American rifles then rangers work well. Sappers with PIATs are terrible light armor counters compared to something like shreked gren/storm squads or airdropped US AT guns. I find them almost unbeatable on Angoville, but easily smashed on Semois or Beux Lowlands because of the way that their fixed emplacements just chow down your popcap, and you simply cannot hold territory as the British without them. *) British really suffer in 1v1 on maps that aren't small and are a beast on 1v1 maps that are small. I really like some of the bigger team play maps, but a few of the new 1v1 maps are really wack (Best/Verriers Ridge especially) and some really chokepointy. The missions were a lot of fun and if OF is half as good the campaign will definitely be worth the time invested (the return on money spent is given, thanks to th game's godly multiplayer).Ī few thoughts after a couple of days of playing skirmish/mp: I really enjoyed playing through the COH campaign on hard and getting all the medals (yes, even the stupid 40 minutes up Hill 192, which took me like ten tries). It sort of highlights how fantastic the Relic expansion strategy is. I really dig that even if you are playing US/Wehrmacht, you still get "new" content in a way with the expansion since new sides to play against means new tactics to employ. An early jeep, something you'd not see much in a 1v1, is a huge help against the strong early PE capping power. ![]() You sort of have to go early WSC-you need the snipers to counter the infantry, and the AP round-capable MG squads to take down early PE vehicles (which get owned by it). They can be extraordinarly frustrating to play against if you are playing Wehrmacht or American and don't change your playstyle.įor exampe, traditional American riflespam fails badly against the Panzer Elite. What they are saying about the two new factions is true-they are more complex to play and they do offer the advanced player a host of options to perform some very wild and ingenious tactics. I finally got a chance to put some quality time into this last night.
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